Hellblade Development Diary 27: Senua’s Soundscape

A new Hellblade development diary has just been released! In Episode 27: Senua’s Soundscape, we give an insight into the audio techniques used to craft the world of Hellblade into a living, breathing reflection of Senua’s mind.

We recommend wearing headphones when viewing to fully experience the 3D binaural sound.

As we complete our Alpha stage of development for Hellblade: Senua’s Sacrifice we wanted to share a new development diary with you. Episode 26, Myths & Madness, explores how Senua’s journey is one that is intertwined with both her experiences of psychosis and Viking mythology.

Completing the Alpha stage is significant in Hellblade’s creation. It means that for the first time the entire game is playable from beginning to end. That doesn’t however mean that the game is finished. There is still a huge amount of work to be done across the whole experience. Some parts of the game are starting to look and feel just as we envisaged, whereas others are still only built to a basic level. The important thing at this stage is that all of the areas are laid out and the design clearly defined. Two years of hard work by the Hellblade team is starting to pay off and we’re ready for the next stage: Beta. This is where we can focus on the player experience – looking at the game step-by-step, improving it along the way, honing how the game will look and feel to our players. It is at this stage that we will start to add a lot of the small details that make a big difference.

We’re very excited to be sharing Hellblade with you later this year and we look forward to bringing you more updates on the road to release.

DEXED PlayStation VR

We are excited to announce that our on-rails VR shooter DEXED will be releasing on PlayStation VR next week.

The PS VR version of DEXED includes our new Arcade and Zen modes, with PlayStation Move support. It will be releasing on the 31st of January for the US and the 1st of February for the EU on the PlayStation Store.

You can view the PlayStation VR gameplay trailer here:

We have updated our VR title DEXED to include two new modes and full Oculus Rift and Oculus Touch support.

Our new modes are an endless Arcade Mode, where you pit your fire and ice wielding skills against a horde of enemies to maximise your high score. For our most competitive DEXED fans, Arcade Mode also comes with a global and friends leaderboard.

Zen Mode will take you on a relaxing tour of all of our lush and colourful DEXED environments, free of enemies and distractions.

You can view our new Oculus and Arcade Mode gameplay video below:



Today we’re happy to announce and release Ninja Theory’s first VR title: DEXED, an on-rails shooter for the HTC Vive. In DEXED, you travel through a dream shooting enemies with two blasters. One shooting fire to destroy ice. The other shooting ice to destroy fire. There are four worlds to travel through, a final boss to take on and, once you’ve honed your skills, leaderboards to climb.


While the announcement of the game and its immediate release might seem surprising, there’s a unique story behind the project to share. DEXED was created during an internal Game Jam here at Ninja Theory a few months back. There were 10 teams in total, each with a handful of people in them and just a month to create a game in Unreal Engine 4. At the end of the month, the whole studio played the games and DEXED impressed the most. The decision was taken to release the game. After giving the DEXED team, a group of eight developers, two additional months to polish the game, we’re proud to be releasing DEXED as its debut VR title.

You can check out a gameplay video above and a developer diary below before heading over to the game’s official page on Steam where you can purchase DEXED on the HTC Vive for £6.99/$9.99/€9.99.

Gameplay Video:

Developer Diary:

Ninja Theory launch Senua Studio to offer realtime Virtual Characters for Stage, Film, Broadcast, Games and VR

Ninja Theory launch Senua Studio to offer realtime Virtual Characters for Stage, Film, Broadcast, Games and VR

Senua Studio now open for business

Cambridge, UK – September 2nd 2016 –  Ninja Theory Ltd, the UK-based videogame developer has today launched Senua Studio, a new division offering specialised services to bring realtime virtual characters to life for stage, film, broadcast, games and VR.

Ninja Theory, along with partners at Epic Games, Cubic Motion and 3lateral stunned the industry at Game Developer’s Conference in March this year by revealing that a scene for their upcoming game Hellblade: Senua’s Sacrifice was actually being performed live on stage by an actress in front of attendees and rendered into the game world in real-time.

At Siggraph in July, the teams introduced the concept of Realtime Cinematography, whereby a complex scene was performed, captured, edited and rendered live on stage in minutes in front of over 2000 attendees from the VFX industry – a process that would normally take months. Having won the Siggraph Award for Best Real-Time Graphics and Interactivity, Ninja Theory have launched Senua Studio, a new division dedicated to offering solutions for live capturing and rendering of realistic digital characters in incredible virtual worlds.

Speaking of the announcement, Tameem Antoniades, co-founder of Ninja Theory said “We have demonstrated working solutions today, and want to push forward the future of realtime entertainment, be it live performances of digital characters for stage or broadcast, shooting fully-rendered CG scenes in realtime for previs, or interacting with believable characters in VR.”

Companies working with Senua Studio can rely on an entire technical pipeline – including the creation of realistic digital characters and virtual sets. The team makes innovative projects accessible to all, without the need for internal expertise in cutting edge animation technologies.

Nina Kristensen, co-founder of Ninja Theory and CEO added “With Senua Studio we are offering our considerable technological, artistic and production expertise to visionary partners excited about the impact realtime technology could have for their business”.

Senua Studio is open for business in the following areas:

  • Live Performance: Realtime technology and expertise allows actors, music artists and performers to live drive digital characters on stage or in broadcast and interact with a live audience.
  • Realtime Cinematography: Expertise in shooting, editing and rendering final or near-final quality cinematics for games, broadcast or film in realtime, rather than the weeks or months it takes with traditional methods.
  • Pre-Visualization: With realtime cinematography, directors can see unprecedented levels of pre-visualization quality including full facial performances of the actors, lighting, vfx and camera shots. An added benefit is that the assets are optimised for use in VR experiences.
  • VR Experiences: Combining expertise in realtime virtual human technology and 16 years of games creation to deliver truly immersive VR experiences offering full interactivity not possible with offline video.

More information can be found at http://senuastudio.com and business enquiries are welcomed at info@senuastudio.com




We have just won the Siggraph 2016 Award for Best Real-Time Graphics & Interactivity for a showcase deomonstration of a technique we’re calling Realtime Cinematography. Working with our partners at Epic Games, Cubic Motion & 3Lateral we shot, captured, edited and rendered a complex Hellblade scene in minutes rather than the weeks or months that it would take with current methods.

You can see how in our new video here: