The next installment of the multi-million selling Devil May Cry franchise, DmC sees Ninja Theory collaborating with Japanese publisher Capcom to explore new frontiers for the series. From its debut on PlayStation 2 in 2001, the Devil May Cry series has been synonymous with stylish action, rewarding combat and a brash, smart talking protagonist.
The ‘Devil May Cry DNA’ remains but is now injected with a dark and brutal gameplay that promises to redefine the franchise. Set against a contemporary backdrop, DmC will depict a duplicitous world where nothing is ever as it seems and the line between good and evil is constantly blurred. Spurred into action by the promises of a trusted relation, Dante bursts into this world intent on revenge at any cost.
DmC retains the series’ signature mix of sword gunplay but adds additional weapons, all new powers and a revitalized gameplay system as players encounter the game’s devilish mix of enemies and navigate the rich, interactive environment. A true collaboration, DmC sees the team at Ninja Theory joined by key staff from Capcom’s R&D division. Creative direction for the title was undetaken by Ninja Theory’s Tameem Antoniades and overseen by Capcom’s Hedeaki Itsuno, who has worked on all previous titles in the series. DmC was co-produced by Capcom’s Japanese and North American development operations.