Photo Mode Announced for Hellblade: Senua’s Sacrifice
We are very pleased to announce that Photo Mode will be available in Hellblade: Senua’s Sacrifice when the game launches on August 8th.
You can easily capture Senua in action and the breathtaking scenery of the Viking wildlands, like the images above which were taken using the in-game Photo Mode. We’ve provided various filters and tools for you to add your own personal touches to your favourite Hellblade moments, including camera pan and roll, focal distance, colour grading, and more.
Photo Mode can be activated in-game at the simple press of a button once enabled in the main menu. We are looking forward to seeing all of your incredible shots, so be sure to share them with us on our social channels.
Pre-order Hellblade: Senua’s Sacrifice now for $29.99/€29.99/£24.99:
PlayStation EU / US l Steam l GOG
Today we are very excited to announce that Hellblade: Senua’s Sacrifice will be coming to PlayStation 4 and PC on August 8th 2017!
You can pre-order Hellblade today for $29.99/€29.99/£24.99 from the PlayStation Store (EU / US), Steam or GOG. Those pre-ordering for PlayStation 4 will receive an exclusive Hellblade: Senua’s Sacrifice Dynamic Theme that depicts the iconic burning tree scene from the game. Those pre-ordering on PC will receive an exclusive digital comic short, Hellblade: Senua’s Song. With words by Hellblade creative director Tameem Antoniades and art from multiple Eisner Award nominee Ben Templesmith, the comic comes from a creative collaboration between Ninja Theory and award-winning comic book publisher Valiant Entertainment.
To celebrate the announcement, we have released a new trailer:
In Hellblade we are aiming to revive the lost space between indie and AAA gaming, where creatively diverse experiences made with AAA values can thrive once again. Our hope is that if we make our Independent AAA work with Hellblade, other developers will follow, leading to a more creative and diverse gaming world for developers and players alike.
We’ve been humbled by the support that we’ve had from all of our fans throughout development. You’ve followed our journey, shared our updates and encouraged us to follow our vision to its fullest. We’ve shared our development ups and downs with you, given you an insight into the world of creating a game like Hellblade and listened to what you’ve had to say. Now, as we approach launch, we ask you to rally round, pre-order Hellblade and help make this project a success for us, you and all of gaming.
The Hellblade cast revealed in Dev Diary 28: The Faces Behind The Voices!
In Hellblade: Senua’s Sacrifce, Senua’s real story is revealed through her voices and visions. In this diary discover who the Hellblade cast are and see how the faces behind Senua’s voices are being brought to life in-game.
Developers, Learig (Cambridge) Limited, have today announced that they will shortly be submitting a Planning Application for a headquarters office building for Ninja Theory Limited on the site of the former 5 Bells Public House and shops and commercial premises owned and occupied for many years by Discount Auto Parts.
As was announced recently, the development will include a replacement for the 5 Bells Public House and a 1,176 sq. ft. community pub is proposed at the corner of Abbey Street and Newmarket Road.
The proposed development will also provide for a 2.33m set back from the public highway to facilitate future arterial route highway improvements which is a concession the Landowners and Developers have made at the request of the County Council and Local Planning Authority.
Ninja Theory Limited have been seeking to identify a location where they could have a bespoke headquarters building constructed. They were incorporated in Cambridge in 2004 and have created games for global brands such as Disney, Star Wars and Marvel.
Nina Kristensen of Ninja Theory Limited commented “The opportunity to work with Learig to create a bespoke office building in line with our unique requirements will enable our company to remain within the centre of Cambridge and continue to recruit the best local talent as well as some of the best game developers in the world. Operating the Public House expands on our community culture and will enable us to further integrate with the local community.”
Simon Dazeley of Learig said “We are delighted to be working with the Landowners and Ninja Theory Limited. These proposals are the culmination of close consultation over the proposed development with Planning and Urban Design Case Officers at Cambridge City Council. We are delighted with the proposals, which are Policy Compliant, and will, we believe, enhance this area of Newmarket Road both visually and by way of increasing the amenities available to the community. It is gratifying to be able to help a local, but world class company expand in this way.”
Ninja Theory Limited is being advised throughout by Carter Jonas LLP.
CGI mock up of the view looking East on Newmarket Road
CGI mock up of the view looking West on Newmarket Road
A new Hellblade development diary has just been released! In Episode 27: Senua’s Soundscape, we give an insight into the audio techniques used to craft the world of Hellblade into a living, breathing reflection of Senua’s mind.
We recommend wearing headphones when viewing to fully experience the 3D binaural sound.
As we complete our Alpha stage of development for Hellblade: Senua’s Sacrifice we wanted to share a new development diary with you. Episode 26, Myths & Madness, explores how Senua’s journey is one that is intertwined with both her experiences of psychosis and Viking mythology.
Completing the Alpha stage is significant in Hellblade’s creation. It means that for the first time the entire game is playable from beginning to end. That doesn’t however mean that the game is finished. There is still a huge amount of work to be done across the whole experience. Some parts of the game are starting to look and feel just as we envisaged, whereas others are still only built to a basic level. The important thing at this stage is that all of the areas are laid out and the design clearly defined. Two years of hard work by the Hellblade team is starting to pay off and we’re ready for the next stage: Beta. This is where we can focus on the player experience – looking at the game step-by-step, improving it along the way, honing how the game will look and feel to our players. It is at this stage that we will start to add a lot of the small details that make a big difference.
We’re very excited to be sharing Hellblade with you later this year and we look forward to bringing you more updates on the road to release.
We are excited to announce that our on-rails VR shooter DEXED will be releasing on PlayStation VR next week.
The PS VR version of DEXED includes our new Arcade and Zen modes, with PlayStation Move support. It will be releasing on the 31st of January for the US and the 1st of February for the EU on the PlayStation Store.
You can view the PlayStation VR gameplay trailer here: