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Old July 26th, 2007, 09:12 PM   #261
ChaoticFox
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ninja Theory Are Gods Among Men And Women.
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Old July 26th, 2007, 09:13 PM   #262
rex41e
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omg! this is awesome. this is awesome... thank you NT. It was very appreciated.

I just want to say I love you all. I love nariko more. If this game doesnt get top marks, then i'll stop playing games altogether. The beauty, the style the design is just to amazing. I cant wait to get home and down load on my own ps3. The guy at the store where I played it begged me to leave the controller cuz I was ready to fling a punch at him if he tried to stop me. Anyways the short time I had with the game was amazing. I'm going back to school to get the demo downloaded. I need to be on my ps3.

Last edited by rex41e; July 26th, 2007 at 09:27 PM..
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Old July 26th, 2007, 09:15 PM   #263
Daves
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Quote:
Originally Posted by Exile
I love you guys :O

Short but sweet demo. It's addictive and me and my friend absolutely love playing.

There were a few problems with it that I would like to point out.
- First when you do super styles that abrupt music change is very odd. The volume increases and it just seems a little out of place. The music cut out every so often and there was even one part right at the beginning of the demo that the music was actually crackling.. it was strange.

Some bodies float as well.

But I had so much fun with the demo and I played through it about 12 times so far.
The volume increase was because they were 'super styles', however, I did nock them back a bit and do some balancing just a day or so ago.

The audio (music cutting out) glitches during the Ninja Sequence are also fixed.

FYI the demo was locked down ages ago, plenty of spit n polish has been done since then right.
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Old July 26th, 2007, 09:17 PM   #264
Joey Jo Jo Jr. Shabadoo
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Originally Posted by bruce-leroy
with the new updates, the ps3 scales to whatever the highest res your set is capable of displaying.
Actually, this is a common misunderstanding and is incorrect.

The recent firmware updates allow scaling of PS1 and PS2 games, as well as upconversion of DVDs (via HDMI only). The updates do NOT allow scaling of 720p PS3 games to 1080 i/p. As my TV will only display 480i, 480p, and 1080i, I have to play the Heavenly Sword demo (not to mention other games such as Motorstorm and Resistance) at a last gen 480p.

Other developers have addressed this issue by either making the game natively at 1080 or scaling from 720 to allow it to play at 1080. I would hate to see Ninja Theory take the easy way out and allow the final build of the game to be 720 only (and thus 480 for me and others).
As a game being produced by Sony, I would expect them to be leading the way into 'next gen' gaming. That includes enabling those of us with 1080i TVs to enjoy their games at something better than 'last gen' 480p.

I am far from the only one with this issue. Many early HDTVs only support 480i/480p/1080i. Again, the thread dedicated to this issue can be found here.

--Scott
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Old July 26th, 2007, 09:17 PM   #265
Azu
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Heavenly Sword am PWNage. Man, the combo system has so much depth, I've played it through six times and I still don't know how to best utilize it in all its awesomeness.

Based on the demo (and assuming everything doesn't go downhill from there ), Heavenly Sword is everything I hoped it would be. Great job, guys 'n gals at Ninja Theory. Just less than two months anymore & it'll be on store shelves!
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Old July 26th, 2007, 09:19 PM   #266
heloc
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Can someone from the devs tell us about the v-synch issues? It is a shame to see such a remarkable game ache at that point.
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Old July 26th, 2007, 09:20 PM   #267
mikenogo
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Quote:
Originally Posted by Daves
The volume increase was because they were 'super styles', however, I did nock them back a bit and do some balancing just a day or so ago.

The audio (music cutting out) glitches during the Ninja Sequence are also fixed.

FYI the demo was locked down ages ago, plenty of spit n polish has been done since then right.
Does this mean we won't be seeing those frame rate drops when the tall tower falls and crumbles? Because I really like solid, smooth gameplay and it would have been nice if it had AA+AF. I'm not sure if it is there, it must be my imagination

anyways good job on the game, i'm convinced, and will be buying it.
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Old July 26th, 2007, 09:20 PM   #268
Ryu Hayabusa
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No block or jump button, hello...... im meant to be a ninja but i cant jump or block ??? And the enemy AI wasnt very good either, hopefully whacking it on hard will change that.
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Old July 26th, 2007, 09:24 PM   #269
Azu
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Quote:
Originally Posted by Ryu Hayabusa
No block or jump button, hello...... im meant to be a ninja but i cant jump or block ??? And the enemy AI wasnt very good either, hopefully whacking it on hard will change that.
The game doesn't need no freakin' block button. It'd be too much if you had to press a block button yourself when at points there can be like five enemies attacking you from all around you.

And the AI was just fine. Yes, the enemies kept strafing around you, but it wouldn't be fun if twenty enemies were all attacking you relentlessly without pause. Now they attack you enough that you can't just button-smash your way through the demo, but not too much so that it'd get frustrating when you can't get a chance to attack at points.
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Old July 26th, 2007, 09:24 PM   #270
mr_potato
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Actualy you can block by standing still.

You actualy jump alot in the game just there is no button
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