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#1 |
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[NT-DEV] Chief Technology Ninja
Join Date: Apr 2006
Location: Cambridge
Posts: 29
Rep Power: 25
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Well, that's another E3 over and done with!
It's been quite weird watching it from afar. It's the only E3 I've missed in about the last 7 years or so. Luckily Tameem was able to go out and give hands on demos to the press. Once again we're really chuffed by the feedback that we have received so far but what were the best bits? Well:- * Seems like the people who got hands on had a good time with it and that's what it's all about for us * Finally it seems like people really believe that the game is _not_ an arena based fighter but is instead much grander in scope. We've been telling everyone that for years and it's finally sunk in * The emotion and subtlety that Andy and WETA have bought to the full performance capture of the characters in the cutscenes has been appreciated by the people that have seen them. Some of the cutscenes look truly beautiful! * People at home really want to get hands on too. Well, let me just tell you all that the dev team has finished work on the demo.. that's it... it's in the bag... so now it's a case of Sony deciding when they feel is the best time to release it to PlayStation Network. As usual, thank you to everybody on the forums and off for support of the game. This is of course the last E3 for Heavenly Sword before it's release... feels kind of weird to say that. Truly it does! The Ninja team is now in the closing stage of development. We are quite literally fixing bugs and then it's done. In fact today is Saturday and a large proportion of the team are all in the office fixing those bugs (thanks guys and gals!). When it's done the Ninjas are all gonna enjoy some sunshine and then think about what comes next.. Have a good summer everybody. Not long to go now! ![]() Last edited by Ninja Mikey; July 14th, 2007 at 04:23 PM.. |
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#2 |
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Guest
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3 words: Oh, my, god!
You should feel really rpoud to bring a game with a very gorgeous and defined art style, 3d and 2d. Im a Talexi fan since I saw the first HS artwork. Can't wait to get my hands into the beautifully realistic animations (facial animations are above anything I would've ever expect from an ingame cutscene, maybe on cgi, but not using the game engine). What can I say? Oh yes, CANT WAIT!!!!111 Oh, and another thing. If Microsoft was a person, he would be smashing his head into a wall, after losing this project (dont know if you guys decided it, or they just said, we dontwant this project after all). YOu should TOTALLY do a Kai cap for "Home"! |
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#3 |
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[NT-DEV] Chief Technology Ninja
Join Date: Apr 2006
Location: Cambridge
Posts: 29
Rep Power: 25
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A Kai hat for home? Yeah, that would be totally sweet! If we get the chance to do it, then we definitely will
The last time I went to Japan I saw a girl wearing a pretty much identical hat to Kai. I couldn't believe it.. wish I'd taken a picture! In the game we actually have spring dynamics in the ears of the hat so they wobble as she runs around ![]() |
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#4 |
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Guest
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Man, I wish to be someday good as Talexi at drawing, just to be part of an awesome project like this!
I guess there will be no multiplayer after all? I would love to see an online multiplayer, but I'm against forcing online modes into something that wasnt meant to be multiplayer. |
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#5 |
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Guest
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Yay a demo!
Now I shall have plenty of Nariko nutcracker moments! |
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#6 |
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Guest
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I wanna ask do you plan on realesing a sequal to heavenly sword as we know Nariko dies but you could make a sequal with kai or make a prelude to heavenly sword as how did Nariko find the heavenly sword.
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#7 |
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Guest
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Nariko could well be alive. >_> She's supposed to be the owner.. >_> XD
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#8 | |
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Whiptail's Muse
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Quote:
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#9 |
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Guest
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This clears up a lot for me
Sony get your ass moving on that demo for my personal game of the year 07 ![]() |
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#10 |
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Roach's Pet
Join Date: May 2006
Posts: 438
Rep Power: 4
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Well congratulations ninja theory on finishing development (well almost) for what must have seemed like a never ending journey. Just like to say thanks to everyone on the team for taking part on your forums, as I have never seen anyhting like it before. I think many of us who have been members for a long time will feel like we have been on the journey with you, and some may feel they have even got to know some of you a little. I've really like the way you have brought the fans closer to the development process, but also in a very informal way. Everyone has been really easy to talk to, and I've really enjoyed following it all on these forums. You have done a lot going out of your way to communicate with the fans when you were never obliged to. (It's all getting a little emotional). Now for one last thing to actually get my hands on the game.
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