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Thread: DmC IGN preview

  1. #11
    Brutal! Shinsa's Avatar
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    Quote Originally Posted by chaotichris View Post
    Great to know!!

    but its pretty much been confirmed in older videos, you can clearly see a JC in the "Demon city combat Trailer"

  2. #12
    Savage! pressure6666's Avatar
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    Quote Originally Posted by LennyLemmings View Post
    Just discovered that Mundus IS in DmC his name is said at the beginnig of the first part of the gametrailers demo.
    http://www.gametrailers.com/video/ca...c-devil/728926
    Nice find!

  3. #13
    Anarchic!
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    Quote Originally Posted by Shinsa View Post
    Great to know!!

    but its pretty much been confirmed in older videos, you can clearly see a JC in the "Demon city combat Trailer"
    actually, that voice is not Dante's. it is some one telling Dante about Mundus.

  4. #14
    Brutal! ultimatepunchrod's Avatar
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    It looks like the person playing in the gametrailers demo was a DMC veteran haha. Game looks great, and I like the new ranking names. "Anarchic"

  5. #15
    Savage! pressure6666's Avatar
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    Quote Originally Posted by ultimatepunchrod View Post
    It looks like the person playing in the gametrailers demo was a DMC veteran haha. Game looks great, and I like the new ranking names. "Anarchic"
    This game is looking "Savage"

  6. #16
    Brutal! Shinsa's Avatar
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    Quote Originally Posted by wily1983 View Post
    actually, that voice is not Dante's. it is some one telling Dante about Mundus.
    i was talking about jump cancel.
    but on that note....i think the return of Mundus is awesome!

  7. #17
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    Saw the trailers.

    Not so happy with the HUD, but it works. Loving the new style meter though. Really loving it.

    Return of old moves, but done a bit more sluggishly in some is a nice touch.

    The only thing that I'm really curious about now (other than a more solid story trailer) is where/how the heck would you lock on to enemies, I wonder? IGN writeup tells me nothing ^^;;

  8. #18
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    Quote Originally Posted by elbowdrop View Post
    Saw the trailers.

    Not so happy with the HUD, but it works. Loving the new style meter though. Really loving it.

    Return of old moves, but done a bit more sluggishly in some is a nice touch.

    The only thing that I'm really curious about now (other than a more solid story trailer) is where/how the heck would you lock on to enemies, I wonder? IGN writeup tells me nothing ^^;;
    Given that RB/R1 is the dodge button, aiming is most likely done automatically in this game but they never asked the player to use LB/L1 so that may be the lock on button.

  9. #19
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    Quote Originally Posted by cheesekao View Post
    Given that RB/R1 is the dodge button, aiming is most likely done automatically in this game but they never asked the player to use LB/L1 so that may be the lock on button.
    http://www.computerandvideogames.com...-think/?page=1

    Based on the link however (really good writeup), autolock is confirmed. LB/RB for directional dodging. Hope the autolock isn't so clunky though. I've had bad experiences.

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