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  1. #31
    SSSensational! Apollo's Avatar
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    Quote Originally Posted by Killy View Post
    that's probably due to the complaints about dm4 being some kind of anime-like game you can find in the dmc general discussion section at capcom forums. Dmc4 is also defined as slow paced and easy, and some member of the forum asked for some kind of anti hero, dark story, some violence and gore...this kind of stuff. I remember my first post were exactly about making dmc more violent and with some depth in it, none opposed this kind of wish but some1 also quoted that post. So i think that capcom is trying to leave behind some "japanese influences" (i mean dmc4 fans who expected an anime-like game, japanese devs as kamiya, anime stereotypes) to gain a new "look". I wonder if they thought that the old "look" couldn't stand in front of games like god of war 3, dante's inferno or bayonetta. All games with flaws like qte's and "consolized" gameplay (i mean "long ranged" weapon and basically slow paced action compared to games like dmc3), but which gain immediate popularity thnx to the violence and something "inspiring" or attracting as greek gods, literature, demons and all.

    I think if Dmc4 was the only point of consideration for a reboot, then I would agree there certainly are aspects of the game which need rebooting. The biggest problem with Dmc4 is it just rehashes different stuff from all three of the previous titles.

    I initially complained about the difficulty myself but that was an obvious move to make the franchise more appealling to casual gamers. Imo, Dmc3's difficulty was only done to compete with Ninja Gaiden which wouldn't suit the mass market. As long as a game caters for all skill levels then I have no issue.

    The combat did feel a little slow... I played Ninja Gaiden 2 prior to Dmc4 so the difference did stand out considerably. However, having two playable characters on offer there has to be at least some offset so they feel different to play with. In-terms of combat speed Dante was still the better of the two characters.

    Personally, I don't think gore suits the series.. as its always been a little tongue-in cheek about its violence. The visceral approach of franchise's like God of War and Dante's Inferno suits them because its in direct relation to its subject material. If you look at titles such as Mad-world that gives the impression that the Japaneese devs are literally extracting the urine out of the whole western desire for blood and guts. If you then take Hayashi (Ninja Gaiden Sigma 2) he made a point of saying that the whole Ng experience isn't just about the violence.


    All Dmc games have back-tracking so this was too be expected. However, it wasn't necessary to be so blatantly obvious about it. Out of all the Dmc games, Dmc 1 is the only one that really addressed the whole back-tracking issue. In context, roughly halfway through the game the location your in transforms back to its original form. The environmental visual styling changes with the whole tone and atmosphere becomes far more sinnister and foreboding. This leaves area's you've already visited familiar but at the same time different enough that you don't feel like your back-tracking. There are some truly memorable moments as well, one where you walk through a mirror into an area you have visited before and the whole area has been reversed, with a different sky, colour palette and different enemies. The bosses also had a truly epic feel to them. I still remember the first time I saw Mundus "Legendary Battle" where his wing tips touched opposite sides of the screen with head and feet also touching top and bottom respectively; my jaw literally dropped. Its intelligent design choices like addressing the back-tracking underpinned by that whole epic feel to the game that is something which the franchise hasn't quite managed to recapture and makes the first game still the best in the series, imo.


    White Charon: as I said I've worked in the industry myself so I am aware confidentiality issues. Hence, my question is very basic and doesn't directly relate to gameplay mechanics, storyline developments etc, or require any of the devs giving away privileged information. Have a look over at Eidos for Deus Ex 3 all the devs there answer questions without directly giving anything away. And, its fair to say that Eidos are in a similar situation to Nt regarding updating an already well established franchise; the original Deus Ex has awards coming out of its backside. Ultimately, all I am stating that at least some interaction would be better than none.
    Last edited by Apollo; September 27th, 2010 at 03:50 PM.

  2. #32
    [NT-DEV] Communications Ninja
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    Sorry, there are a lot that I cannot answer (to be clear, when I say “I” I am referring to Ninja Theory, as oppose to “I personally” cannot answer)

    Here are the ones I can answer:

    2. Is it Unreal Engine or MT Framework or some other engine?

    It will be powered by Unreal Engine.

    3. Will we see Dante ever in the game with white hair or something familiar?

    If you look closely at the trailer you will see that he has a patch of white hair.

    9. Is this Devil May Cry 5 or is this a spin-off subseries?

    This is neither DmC 5 nor a spin off. It is a retelling of Dante’s origin story.

  3. #33
    SSSensational! Apollo's Avatar
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    Cheers, Dom. No need to apologise though.

  4. #34
    Cruel!
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    Thanks for the info Dom. Is there a reason why NT cannot use the engine Capcom typically uses for their games (pretty sure it isn't Unreal, but something else)?
    "Cooking is a gift from the gods. Spices are a gift from the devil. Looks like it was a little too spicy for you"-Sanji, One Piece

  5. #35
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    The engine used by Capcom a lot is MT Framework, which is their own engine.

    MT Framework is one choice of engines out there, but for DmC Unreal was selected.

  6. #36
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    Quote Originally Posted by DomVs View Post
    The engine used by Capcom a lot is MT Framework, which is their own engine.

    MT Framework is one choice of engines out there, but for DmC Unreal was selected.
    As it was already said before that UE3 will be used for the new DMC, I think the question was WHY UE3 was selected over MT Framework or even a self developed engine.
    But I guess this has been left unanswered on purpose.

  7. #37
    SSSensational! Killy's Avatar
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    @ Apollo i dont get the point
    Anyway i think this reboot is also a way to relaunch the main character (i don't mean dante, but some kind of main char who has some aspects from the original version but also feels different to different audience): i haven't played the first two games, but dante always changed. I've read of dante from dmc2 as some kind of "bot", so i guess it felt different from the "original" one from dmc1. And then we find a "cheesy" dante in dmc3. Don't know why capcom came up with nero, i joined capcom forums only 1 year ago. Probably having the "same" character after 3 games/movies or w/e is unusual, maybe fans were divided between dante fans and vergil fans.
    Anyway we had dmc4, and assuming that capcom thought to relaunch the main char and assuming they listened to fans complaints and whishes (which are all collected in a lot of thread and especially in an almost 100 pages long one) NT came up with a main char which apparently highlights dante again even if he recalls some of nero's aspects (i mean the mix between blue and red colours, blue shots, the new rebellion...wht you can get from the vid in short).
    About difficulty and "slow paced game" aspects, i think we shall consider them as fans complaints rather than point of views. I wasnt talking about my personal point of view or personal tastes in my previous post: i was stating some complaints i've seen last year at capcom forums. But yea, that dmc4 has its fanbase it's also a fact.
    I dont know if i'll ever see a dmc3 number 2, but what i felt from the vid at first is that the new kind of gameplay (though it's not a gameplay vid) might be something closer to dmc4 gameplay than dmc3 one, but i also felt that we'll have the chance to play some kind of "super nero": i mean we might get a gameplay which stands between dmc4 and dmc3 ones. I think it'd make sense if they want to please both fanbases, but this is just speculation: what i fear is a great lack of combos like the one in dmc4. The darkslayer styles comparison from both dmc3 and 4 is just one example.
    And about the gore, i don't think you have to fear: while i think they listened to fans whishes (or probably looked to games like DI, bayonetta etc and saw the immediate effects they had on the audience), the blood is still animated and the game doesnt look that splatterish at all.
    Last edited by Killy; September 27th, 2010 at 07:41 PM.

  8. #38
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    Quote Originally Posted by DomVs View Post
    3. Will we see Dante ever in the game with white hair or something familiar?

    If you look closely at the trailer you will see that he has a patch of white hair.
    Sorry Dom, i believe the question is more like -we will ever see dante in the game and recognize him?-
    That he holds 2 guns and a sword is something familiar too.

    I want to believe that if you say that you "cant answer" no one will complain and will show some understating.
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    To make it clear 1st this is not freyt's question and i am not making fun of you freyt.

    8. On which Native Resolution will it run? (480i, 480p, 720p, 1080i or 1080p)
    480????I am gonna eat my shoes!
    Now seriously, is there any chance that will have native resolution @480i/p??? any at all??? Just No.
    he must copied and pasted the available resolution from a site or something... thank luck that he didnt pasted 4k2k.
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    Quote Originally Posted by Apollo View Post
    I think if Dmc4 was the only point of consideration for a reboot, then I would agree there certainly are aspects of the game which need rebooting. The biggest problem with Dmc4 is it just rehashes different stuff from all three of the previous titles.
    Yes cause it was a sequel of DMC1 and a prequel of DMC2, its normal that had elements and characters from the other games.

    Quote Originally Posted by Apollo View Post
    Personally, I don't think gore suits the series.. as its always been a little tongue-in cheek about its violence. The visceral approach of franchise's like God of War and Dante's Inferno suits them because its in direct relation to its subject material. If you look at titles such as Mad-world that gives the impression that the Japaneese devs are literally extracting the urine out of the whole western desire for blood and guts. If you then take Hayashi (Ninja Gaiden Sigma 2) he made a point of saying that the whole Ng experience isn't just about the violence.
    I believe that gore suits to the series, and the game should be more dark/adult, like DMC1, after all Dante is supposed to fight demons.

    Quote Originally Posted by Apollo View Post
    All Dmc games have back-tracking so this was too be expected. However, it wasn't necessary to be so blatantly obvious about it. Out of all the Dmc games, Dmc 1 is the only one that really addressed the whole back-tracking issue. In context, roughly halfway through the game the location your in transforms back to its original form. The environmental visual styling changes with the whole tone and atmosphere becomes far more sinnister and foreboding. This leaves area's you've already visited familiar but at the same time different enough that you don't feel like your back-tracking. There are some truly memorable moments as well, one where you walk through a mirror into an area you have visited before and the whole area has been reversed, with a different sky, colour palette and different enemies. The bosses also had a truly epic feel to them. I still remember the first time I saw Mundus "Legendary Battle" where his wing tips touched opposite sides of the screen with head and feet also touching top and bottom respectively; my jaw literally dropped. Its intelligent design choices like addressing the back-tracking underpinned by that whole epic feel to the game that is something which the franchise hasn't quite managed to recapture and makes the first game still the best in the series, imo.
    backtracking.....anything but not backtracking, and its not just the BC, its that the game starts from point A goes to point B and finishes to point A again. its like that
    B<----------------<AStart
    B>---------------->AEnd

    Instead of (or at least)

    B<----------------<A Start
    B>---------------->A>-------------->C End


    Quote Originally Posted by Apollo View Post
    White Charon: as I said I've worked in the industry myself so I am aware confidentiality issues. Hence, my question is very basic and doesn't directly relate to gameplay mechanics, storyline developments etc, or require any of the devs giving away privileged information. Have a look over at Eidos for Deus Ex 3 all the devs there answer questions without directly giving anything away. And, its fair to say that Eidos are in a similar situation to Nt regarding updating an already well established franchise; the original Deus Ex has awards coming out of its backside. Ultimately, all I am stating that at least some interaction would be better than none.
    I've just said give them a break, they are on a thin ice, and truth to be said the forum got on fire all the sudden, they may need some time or if you like it, they weren't prepared for this.

    btw..NT isnt eidos and for sure doesn't have the experience that eidos have.

  9. #39
    Dirty! Kobun Legion's Avatar
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    ABOUT GORE
    I agree to cretain point, the game shoul have more gore, but not the mutilation gore. The origilal idea was to portray that the demos can kill in one hit a human but not Dante, he bleed but not die so easily. I love the blood as it complement the hero in red coat. Is a big joy seeing enemies bleed a lot to be KO.
    But the gore of God of War is not for DMC, as it is violence and cruelty. Kratos hurt and hate, maybe the difference is the possibility of hearing sceams of pain. Thats not DMC.

  10. #40
    Brutal! freyt's Avatar
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    Thanks for answering the questions you could, Dom.

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