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Current vacancies:
Want to know how you can become a Ninja without putting in years of martial art training on mountain tops?
Ninja Theory is currently embarking on an exciting new project and is looking for highly talented people to join us. We currently have vacancies within the Programming, Animation and Design teams – see below for more details. To apply for any of the vacancies listed here or for any other queries please contact the HR Manager at jobs@ninjatheory.com
PROGRAMMING
Senior Gameplay or Engine Programmers
The ideal candidates for these roles will be both technically proficient and creatively-driven with a keen understanding of what makes a game fun and interesting.
Required qualities:
We’d also really like to see (though not as essential as the above)
As we grow the team there will also be some less senior positions coming up - we would therefore also like to hear from those who may not have all of the above essentials but feel they have what it takes to be a programming Ninja!
The Technical Designer will work closely with both the programming teams and the design teams and contribute to both. They’ll be at the cutting edge - bringing together the designers vision and the coders craft to create the actual gameplay.
We’re therefore looking for someone who has:
We’re also told there will be bonus points given to the candidate who brings cake with them – though we’re not sure that’s strictly part of the job description!
ANIMATION
PLEASE ENSURE YOU HAVE READ THE PARAGRAPH ON APPLYING FOR ANIMATION ROLES BEFORE SENDING YOUR APPLICATION IN
We’re looking for someone who will proactively take part in the artistic creation process of animation content - taking agreed action outcomes and ensuring animation content fulfils vision, quality expectations and time restraints. We work in 3D primarily with Maya and predominately hand-keyed – and to the highest quality. If we take you on at the senior level you’ll be using your expertise in the initial planning stages and supporting the Lead Animator in guiding overall direction – as well as acting as a mentor to more junior members of the team and taking part in the overall vision of the studio.
To apply you’ll need to demonstrate:
In addition to the above for a senior role we would also be looking for:
Plus for either level if you have the following it would be advantageous (though not essential):
We are also looking to bring on board a Junior Animator – ideally a new graduate or someone new to animation this is a perfect first role for those with passion and enthusiasm as well as a desire to learn from some of the best animators and indeed game developers in the industry. That’s not to say you won’t be directly contributing though – you’ll have your own areas of work and responsibilities and will be an active member of the team.
For this role we’re looking for:
In addition to the above if you can also show you’ve worked with relevant 3D art packages that would be even better!
Applying for Animation positions
For all Animation roles you’ll need to send in a show reel (or link to a webpage) which demonstrates your work. We’re always looking for quality over quantity and the more relevant your work the better i.e. realistic human character-based action animation. Our animation is predominately hand-keyed so we’ll also be looking for evidence of this on your show reel – at least 50%. For the more senior role it would be good to demonstrate any cinematic knowledge you have as well. For CD's and DVD's- please mail these along with a CV to our postal address found on the contacts page.
Working at Ninja Theory
All positions at Ninja Theory come with excellent benefits that include:
DESIGN
We’re looking for talented and driven Designers at both Designer and Senior Designer level.
To work with us you’ll need to be comfortable with taking an active part in the wider design creation process as well as having day-to-day responsibility for areas of level design and specific game mechanics. We’ll be looking to you to support the Lead Designer in ensuring the overall design requirements are met – to quality, schedule and vision – using knowledge of game design development, software/hardware and potential risks. Additionally, an important aspect of your role will be supporting and mentoring more junior members of the team.
You’ll be implementing sequences of level design ensuring your work is of the highest quality, to schedule and demonstrating understanding of the design vision throughout. You’ll need to demonstrate flexibility in approach and style, taking on other areas of design – level design, game mechanics, documentation etc with enthusiasm striving for quality and originality at all times.
To apply for either role you’ll need to demonstrate:
In addition to the above if you’d like us to consider you at senior level you’ll need to demonstrate:
And we’d really like to see at either level (though it’s not essential)
Of course the overriding factor we’ll be considering is each individual’s talent at design – so please ensure your application demonstrates this – additional literature/design documents (your own of course!) is always welcomed – let us see just how talented you are!
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Although we don’t have any other active vacancies at the moment we're always interested in hearing from highly talented, enthusiastic and quality focused people in all disciplines. So if you think you have what it takes to be a Ninja, then why not send your application in!
To apply for any of the vacancies listed here or for any other queries please contact the HR Manager at jobs@ninjatheory.com